I thought it might be a good idea to start a monthly-ish newsletter to say hello and let you know what i’ve been up to. It’s also a good opportunity to showcase some of the R&D / innovation work that I’ve been doing which you or your company might find useful for your own ideas.
Snake the Planet! @ Sydney Festival
Snake the Planet! was adapted for Sydney Festival’s Paradiso Bar in form of a 3 story, 26k lumen projection. MPU with help from Toby and Pete created joystick stands which punters used to control the snakes on the giant building. The architecture of the building that we projected onto was a bit bland so we couldn’t do our normal building scan, instead we took photographs of people holding up posters of the artists names performing at Paradiso and we built levels around them.
Diving into OpenGL Shaders
Shaders are a powerful tool when programming OpenGL visuals.
Here are some audio reactive metaballs I’ve been experimenting with on a current project.
It’s been a great exercise in getting my head around displacement maps and custom OpenGL lighting.
The start of this year has been super busy so I haven’t contributed to OpenFrameworks as much as would have liked to, although there are some super exciting updates in the pipeline, in particular ES2 support for iOS and Android! It should be out in the next major OF release but if you want to check out the work in progress, its up on github here => https://github.com/julapy/openFrameworks/tree/ios-feature-es2