pixelate 3d
![]()
This is the first successful experiment that came about from playing around with pixel brightness levels. The idea was to pixelate a live webcam image into small boxes, by simply grabbing the first pixel color of each box and then applying that color the entire box. Then based on brightness level of each box, shift the boxes on the z-plane creating a 3D effect. Add a little easing and there you have it.
Processing comes along with its own OpenGL library which opens up a plethora of possibilities I’m looking forward to exploring. Using this library, processing makes use of your 3D accelerator video card (if you have one), which takes a lot of load of you processor and allows you to run more processor intensive operations. Not bad at all! Next I’m looking to get some of those tasty OpenGL glows happening… if anyone can point me to some useful links, im all ears.
About this entry
You’re currently reading “pixelate 3d,” an entry on julapy
- Published:
- 05.08.07 / 12am
- Category:
- processing


















Comments are closed
Comments are currently closed on this entry.