on the weekend i started working on my latest piece in processing titled cilindrico collapse. had a good run, getting everything done i had planned to do. main things were, coding the 3D motif which ive named arc bars, and after many painful attempts ive finally worked out how to use pure opengl lights inside a processing sketch. so now i can have all the pretty shapes and colours, with shading!
ive also inculded the ability to export the sketch to a amazingly large proportions using marius watz’s tile saver class. perfect if you want to print your work.
thought id make the source code available now, before it gets messy with experimentation.
you will also need toxiclibs to get it running.
enjoy.
Tags: cilindrico collapse, generative, lighting, opengl, processing, processing.org, reactive

I like your latest sketch, I saw it on flickr.
Keep up the good work.