Archive for the ‘opengl’ Category
triangle field
By julapy in openframeworks, openglgenerative motion and still design made in openframeworks using perlin noise.
cilindrico collapse prototype
By julapy in opengl, processinggenerative design of segmented cylindrical forms
Tags: cilindrico collapse, generative, lighting, opengl, processing, processing.org, reactive
quaternion rotation
By julapy in opengl, processingquaternions have been plaguing my mind for months and their mystery has eluded me till now… finally figured the sucker out. in short, they allow for intuitive rotation around each axis. normally if you rotate around one axis and then around another, you get a combination of those two rotations and its not really where [...]
Tags: math, matrix, opengl, processing, processing.org, quaternion, rotation
bats
By julapy in opengl, processingreally hung over this morning after our company xmas party last night…. although strangely its making me productive and somehow able to write this post, most likely the residual of frenzy impulses from a very busy week involving the usual flash sites and a very cool interactive installation of flocking bats. the installation was for [...]
Tags: flocking, opengl, orientation, processing, rotation matrix
ribbon video texturing
By julapy in opengl, processingover the weekend i dug up some old ribbons code with the idea of projecting video onto the ribbons as texture. the results turned out interesting although the clarity of the video got lost in the frantic flocking of the ribbons. was actually hoping for a fragmanted but yet coherent video image and this probably [...]
Tags: flocking, opengl, processing, ribbons, video texture
