Archive for the ‘opengl’ Category

March 9, 2011 3

ofxDither

By in openframeworks, opengl

dither triangles

September 9, 2009 3

triangle field

By in openframeworks, opengl

generative motion and still design made in openframeworks using perlin noise.

February 27, 2009 1

cilindrico collapse prototype

By in opengl, processing

generative design of segmented cylindrical forms

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December 22, 2008 2

quaternion rotation

By in opengl, processing

quaternions have been plaguing my mind for months and their mystery has eluded me till now… finally figured the sucker out. in short, they allow for intuitive rotation around each axis. normally if you rotate around one axis and then around another, you get a combination of those two rotations and its not really where [...]

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December 13, 2008 1

bats

By in opengl, processing

really hung over this morning after our company xmas party last night…. although strangely its making me productive and somehow able to write this post, most likely the residual of frenzy impulses from a very busy week involving the usual flash sites and a very cool interactive installation of flocking bats. the installation was for [...]

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August 26, 2008 0

ribbon video texturing

By in opengl, processing

over the weekend i dug up some old ribbons code with the idea of projecting video onto the ribbons as texture. the results turned out interesting although the clarity of the video got lost in the frantic flocking of the ribbons. was actually hoping for a fragmanted but yet coherent video image and this probably [...]

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