Archive for the ‘processing’ Category

August 24, 2011 0

giffy meshy thingy

By in processing
December 9, 2010 1

horizons

By in processing
August 5, 2010 0

dusk @ underbelly

By in processing
July 20, 2009 3

of_iphone_earth

By in processing

earth application on the iphone with geodesic curves, made using openframeworks.

March 24, 2009 3

le cube

By in processing

flash website built for becks using 3d interactive models and audio reactive geometry.

February 27, 2009 1

cilindrico collapse prototype

By in opengl, processing

generative design of segmented cylindrical forms

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February 25, 2009 0

dark hall

By in processing

exhibition of dear samantha works @ dark hall, part of the glorious undead festival.

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December 22, 2008 2

quaternion rotation

By in opengl, processing

quaternions have been plaguing my mind for months and their mystery has eluded me till now… finally figured the sucker out. in short, they allow for intuitive rotation around each axis. normally if you rotate around one axis and then around another, you get a combination of those two rotations and its not really where [...]

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December 13, 2008 1

bats

By in opengl, processing

really hung over this morning after our company xmas party last night…. although strangely its making me productive and somehow able to write this post, most likely the residual of frenzy impulses from a very busy week involving the usual flash sites and a very cool interactive installation of flocking bats. the installation was for [...]

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August 26, 2008 0

ribbon video texturing

By in opengl, processing

over the weekend i dug up some old ribbons code with the idea of projecting video onto the ribbons as texture. the results turned out interesting although the clarity of the video got lost in the frantic flocking of the ribbons. was actually hoping for a fragmanted but yet coherent video image and this probably [...]

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